| |
|
|
| |
|
|
| |
| |
|
|
| |
- Game: Unreal Tournament 2004
- GameType: Onslaught
- PlayerCount: 4-8
- Design: The floorplan was created by me.
- CustomContent: Lots of static meshes and textures were created for this map, almost all stock textures were modified to get the look i wanted.
Download
- Game: Unreal Tournament 2004
- GameType: DeathMatch
- PlayerCount: 1on1
- Design: The floorplan was created by me.
- CustomContent: Lots of static meshes were created for this map, a lot of textures were exported and modified to get the look I wanted.
- BuildTime: Unknown
- Reviews: Insite
Download
- Game:Unreal Tournament
- GameType: DeathMatch
- PlayerCount: 1on1
- Design: This is an architecture test, the floor plan is a modified version of DM-Gael from ut2003/ut2004
- CustomContent: the level was created from scratch, the textures are all stock.
- BuildTime: about 3 days
Download |
|
|
| |
|
|
| |
|
|
| |
The Theory of Lighting - This is not a technical tutorial, instead it explains the theory of lighting and color and what you should and should not do when lighting your environment. It is heavily illustrated with both personal work, as well as work from others.
|
|
|
| |
|
|
| |
|